

Zombies drop 0–2 rotten flesh after dying. Zombies can also wear mob heads, although they need to be dropped by the player before the zombie can pick one up and put it on.Īny zombie that spawns with equipment gives 1–3 extra experience points per item when killed. Zombies also have a natural armor rating of 2 ( ), giving 1.6 - 8% /8% damage reduction from most sources. Helmets (not blocks like pumpkins) on zombies can eventually wear away and break if the zombie is exposed to daylight or has an anvil or other falling block dropped on its head. The chances of it being of a particular material are:Īrmor worn by zombies is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. If a zombie does spawn with armor, the chances of specific armor are as follows:Ĭhances of different armor pieces, per difficulty

#Zombie drop items in minecraft full
Zombies that convert to drowned drop all worn or held equipment with full durability and preserving existing enchantments. Geared zombies Zombies that are wearing armor and go underwater continue wearing the armor when converted to a drowned, although tools and weapons are lost. Most drowned use melee attacks, but some spawn with tridents and throw them when attacking instead. They are able to swim and breathe underwater as well as walk on land. It can even be a baby zombie villager riding a chicken jockey.ĭrowned spawn in rivers, most parts of oceans or when a normal zombie drowns. There is a chance it could also be wearing armor, have a sword, or have both armor and a sword while riding a chicken jockey. A baby zombie has a 15% chance to become a jockey when it tries attacking. Ī baby zombie riding a chicken is known as a chicken jockey.Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies.They give 12 experience points when killed by the player or a tamed wolf instead of 5.They are able to fit through 1×1 block gaps.Worn armor shrinks to fit their body size.Baby zombie villagers turn into baby villagers if cured.If a baby zombie is riding a mob that is also rideable by a player, that mob becomes un-rideable by any player..The noises they make are higher-pitched than adult zombie sound effects.They are much faster than the normal zombies, yet they have the same health.They behave similarly to regular zombies, with the following differences: Behavior īaby zombies make up 5% of zombie spawns. Zombies spawn with up to 5% of knockback resistance.įor the mob in Minecraft Dungeons, see MCD:Baby Zombie.īaby zombie riding a chicken. Zombies that are not husks or drowned have a 5% chance to spawn as a zombie villager.Īll zombie variants also have a 5% chance to spawn as babies.ĭespite being shorter than 1 block tall, baby zombies require a 2-block tall space to spawn.īaby zombies have a 5% chance of spawning as a chicken jockey. Ī zombie can also spawn from a husk that drowns in water but converts to a drowned if its head remains submerged. In deserts, all zombies exposed to the sky have an 80% /70% chance to be replaced by husks. Players should attack from a distance but close combat can still take care of the task.In the Overworld, zombies can spawn in groups of 4 on any solid block at a light level of 0, except in mushroom fields and deep dark biomes. They can wear armor absorbing more damage. Since beta versions of Minecraft, Zombies have become more difficult. With Skeletons => Neutral towards them but become hostile if the skeleton hits them.With Villagers => They will attempt to kill them.They cannot pick weapons such as swords and shovels. They can kill Villagers but they will not transform them. They drop feathers rather than rotten flesh. Zombies are a little different in Pocket Edition. Zombies will spawn anywhere where the light level is lower than 7.
